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Thursday, December 18, 2014

I have done my environments level which is featured in the youtube video that also includes the instagib rifle from object oriented programing. The level contains a lot of custom assets and some udk assets as well. I started by exporting the provided whitebox level in udk that was created by world geometry brushes into an obj file and imported it into 3dsmax. From there i was able to create the buildings beam structure as a single mesh then apply a tiling material in udk to the mesh. Having the actual level in 3dsmax to use as a guide made it much easier to create assets for the levels  structure. The theme of the environment is Japanese samurai dojo.

In Object Oriented Programming i have completed 4 out of six units so far. The last two units are really tough ones that require you to produce a technical document for a provided game design document and then actually program a working prototype of the game in unrealscript using canvas only. After i pass this unit i am on the home stretch for the course.